The overwhelming theme of episode 46 of Eureka Seven is family and the ability of familial ties to overcome grief and disagreement. It is not limited to traditional familial units, picking up on the series’ emphasis on nontraditional families and family-like entities and exploring how within close-knit social and professional groups like military units a certain kind of familial piety can exist. It would be easy to say that it is examining friendship more than family, but the constant theme throughout the series has been how, for people who lack biological parents, these social groups become a new family. What matters more than blood ties is that there are dependable – even if they are flawed – people to offer advice and support if needed.
There are, really, two approaches to discussing the comparatively unpopular Episode 39 of Eureka Seven. One can either focus on what actually happens and talk about it as a sports animé, or one can discuss what it “means” within the framework of the series. It is ultimately a very silly episode, filled with visual jokes and cartoonish visuals, and its characters even admit themselves it is entirely superficial to the plot – yet it at the same time is so blatant and explicit in its exposition of the series’ themes it can be seen as clever in its stupidity. The plot is entirely incidental, and pure super-robot fluff; Holland, on orders from Norb, decides the Gekko’s crew must play a game of football before continuing with their mission. It is reminiscent of the strange training regimes of Gen Fudo in the later series Genesis of Aquarion, a series which is only really memorable for those episodes (which variously entail cross-dressing, characters parodying each others’ mannerisms, running foot-races and, in one case, playing football) and has the same heavy-handed way of delivering a “message” (in Aquarion‘s case it is usually punctuated with a suitably-themed special move for the main robot.)
This article also includes discussion of the plot of the serial Nearer My God To Thee (Abnett, Harrison, Parkhouse), printed in 2000AD issues 1883-8.
The second episode of Captain Earth was effectively formed of two parts – an action sequence which built up Daichi (literally, as his robot was constructed) and then tore him down as he was unable to fight when it mattered, and subsequently the fallout from this. Despite there being a significant number of observers to this – the audience joining a crowd of crewmen from GLOBE both on Earth and in space – the fight and its resolution were intensely personal affairs between Daichi and his companion – almost a co-pilot – Code Papillon. This isolation – the distance that being in space, in a one-man cockpit and indeed a one-on-one duel with an unknown enemy – is something that super-robot animé makes a focus across the genre. A robot needs a sizeable ground crew and infrastructure – as the Earth Engine’s combination sequence shows – but is ultimately powerless without the efforts of one person. That this person is rarely the ideal one for the job – and the conflicts that this results in – thus provides a core for the human tension that must counterbalance the action.