It is hard to easily express in which ways Grancrest War is bad; it is, in my opinion, such a combination of failed attempts to be interesting it ends up a singular kind of ridiculously uninspiring. Even trying to consider it from within its genre, a teen-focused power fantasy series, it feels alienatingly stupid. When writing about anime it is often easy to forget that much of it is written as mass entertainment for young people, and that approaching it with the expectations of an adult fandom is rarely fruitful. So anything that seems alienating and other may simply be something that an older audience are out of touch with, a reflection of, ultimately, a foreign country’s trends in youth culture. That is as maybe; I maintain Record of Grancrest War is still not very good.
It took the announcement of a sequel to Cardcaptor Sakura to convince me to watch it, not out of any particular lack of interest in the series (for I had heard from many people it was rather good) but more out of a lack of time and too many other things on my queue of things to watch. Nevertheless, I have now begun watching it, and am rather pleased I decided to because it is proving enjoyable and, crucially, interesting in ways I did not quite expect.
Ultraman GEED was the first series in the franchise I had watched to completion, and it proved consistently impressive – not least because of the enthusiasm and love the cast seemed to have for it, which came across very clearly in the performances. It was a series that managed to make something quite continuity-heavy accessible; by this point there is a fairly established Ultraman mythos, so to speak, and the relationships between the various heroes and villains are quite central to the main plot of GEED. Nevertheless, it used various different angles to make itself accessible to its family audience – if anything, Ultraman is interesting in the long-running superhero franchises because it is very focused on referencing and maintaining its canon, but at the same time doing so in a way that attracts, rather than puts off, new fans.
Or, Virtue Rewarded, How I Stopped Worrying & Learned To Love the Bomb,
At Least It Isn’t Cross Ange
It is not accurate to say Buddy Complex is a series that deserves defending, because it is plainly not particularly good, interesting or new. The parts that are good are not new, and the parts that are new are not good. On the other hand, I am finding it a series worth watching because it is so unashamedly unimaginative it ends up the sort of show that epitomises every cliché possible with earnest sincerity. Within five minutes of episode one starting, once you know the jargon being thrown about, any viewer who has seen at least one other military robot anime will be able to predict everything that will happen for at least the first two and a half episodes – and that will happen without any attempt to do anything different.
Special Rescue Police Winspector (1990) is a series that regularly has me overreacting to its stupidity; it is gloriously over-the-top, often nonsensical in its approach to science and science fiction, and feels at times like it has perhaps two or three stock plots that are recycled in different settings. At the same time, though, I would absolutely recommend it to people looking for an entertaining and frequently plain daft superhero series. It may be stupid and contrived, even within the standards of its genre, but it is stupid in a very sincere and heartfelt way which manages – often enough – to make the viewer feel like they are laughing with the writing not purely at it.
There is a lot to say about Nier Automata; it is a game which attempts to cover numerous massive themes, and is generally successful at it. I almost feel that in entering it expecting something in-depth, however, my initial experience was diminished by a subconscious hunt for things which were wrong, things which would give some clue to what I was going to experience. In doing this I think I missed a lot of the less subtle things in it, or did not give them due significance. There are subtle clues and wrongnesses throughout a first playthrough of the game, but they pale in comparison to the massive, unsubtle ones.
Note: This article discusses the mechanics and sidequests of Nier Automata.
I think three things motivate the player to continue playing the Danganronpa games; firstly the desire to “win”, and see the villains defeated and the survivors escape. Secondly, the morbid curiosity of detective fiction, the desire to see who dies and how those mysteries occur. And thirdly, the – in this case – equally morbid desire to see justice done for those murders. Ordinarily the pursuit of justice in detective fiction is not, per se, a perverse act to desire; the police intercede, or the detective pursues the crook, and they are sent to court and tried and that is that. But Danganronpa makes the act of justice into its own grotesque game that culminates in a parodic execution after the class become in turn judge and jury. The extreme, horror-movie tone of the executions – death by piano-shaped iron maiden, by fairground wheel of death, by baseballs, and so on – is just as memorable as the resolution of the mysteries and I would argue a driving factor in the game’s bizarre, horrific entertainment.
This article contains detailed discussion of the plot of Danganronpa V3, as well as Prey (2017)
I often find myself returning to the themes of the gothic novel; I find their ideas of power abused and stifling social traditions forcing tragedy upon the innocent fascinating. I think those themes offer a far more interesting avenue for dark fantasy than miserablism and sociopathy; arguing from the position that everyone is compromised and base is less interesting than taking the stance that evil can come from within, from the inability to understand the desires and freedoms of others.
Thus I wrote this, a gradual destruction of a past friendship that itself was not what it seemed.
At the end of the day, Garden of Eden is a novel about chance encounters and the new friends waiting to be made in groups you thought familiar. It’s about the excitement of being somewhere, being part of something.
It’s been a while since I did any new creative writing and this is my first attempt in a while; something vague and dreamlike, written more to evoke a mood than much else. I feel it could go into some more concrete direction, but that would be another story for another time.