It has been a long time since I watched any Captain Harlock media, but the recent announcement of Super Robot Wars T, featuring Harlock SSX: My Youth in Arcadia, drove me to give the series another go. I love its aesthetic, and it is iconic enough to be notably parodied in various things (perhaps most broadly by the latter half of Goldran featuring Walter disguised as a bad parody of Harlock piloting a giant robot shark), but I did not recall particularly gelling with the original series, dated as it is, when I first watched it.
There is very little to say about the gameplay of Valkyria Chronicles 4; it is a refinement of the popular first game’s systems to possibly their most polished form in the series, with balance tweaks, a small number of interesting new mechanics and the excision of many of the additional features in the second and third games. It is a system that works well, doubly so for anyone familiar with the wargame Infinity, and any marked departure from that formula would lose some of what makes the series so appealing. As a result, any review of the game needs to really focus on the plot, and the interplay of those very polished mechanics with the storytelling for better or worse.
As this article will focus primarily on the storyline and endgame of Valkyria Chronicles 4, it would be best read after completing the game.
A lot of what I like about Ultraman is its weirdness, the way it depicts Earth as sitting in the middle of a vast, uncaring and strange universe under the protection of interstellar demigods who come down from the heavens, take human form and generally try to preserve order. And then there is Ultraman RB, which takes all of that and replaces it with a zaniness that escalates within eight episodes into the realisation that by the time you become powerful enough to become Ultraman, a lot of things can seem like a game.
A new anime season brings new things for me to start watching and forget about immediately. I am only just getting around to finishing Cutie Honey Universe and I actually liked that. But there is something exciting this season. Something that puts me on the precipice of anticipation, overlooking a terrible bog from which there is no escape. It’s… Tonegawa: Middle Management Blues! Put simply, this is a comedic prequel to the distinctly un-comedic and gruelling watch that is Kaiji, arguably one of the few extremely socialist anime you could choose to watch if you wanted to get very mad about capitalism. Tonegawa replaces – at least, from a first impression – the brutal, gruesome intellectual and physical torture of Kaiji’s world with a whole fresh hell – office work.
I have not seen many Kamen Rider series, least of all Showa-era ones; as a result, any frame of reference I have for discussing the franchise is limited to select individual series rather than the franchise as any kind of whole. Nevertheless, I am currently watching Kuuga, and it is proving highly enjoyable television and quite watchable without any foreknowledge or wider sense of what one can or should expect. Taken outside of its franchise, it is a series that does superhero origins and self-discovery very well, and creates a world that realistically adapts to the sudden arrival of supervillains. It manages to be dark and atmospheric without necessarily being graphically violent or exploitative, in part owing to the understated creature designs and simple, easily-read hero suit.
There is a formula to most Ultraman series episodes that initially seems repetitive and counter to the often weird and interesting setups; no matter what happens, there will be some kind of fight against a giant creature, because ultimately that is the franchise’s core motif. Indeed, the episodic monster-fighting nature of several entries may possibly seem different to viewers (like me) introduced to the franchise by the very interestingly continuity-driven Ultraman GEED. GEED had a shorter running time, and while it frequently had the giant fights to cap off episodes compounded with a veritable stable of heroes and forms, it told a fairly strong plot which itself tied into (in a fashion that used neat metatextual trickery) a wider cinematic universe.
Anyone keeping abreast of the latest news in anime will probably be aware that there is a new Cutie Honey series airing, and it definitely opens with a well-rounded pair of episodes that are significantly more interesting than one might expect from something so self-evidently lurid and lewd.
It’s a big, in-your-face kind of series with everything on display from the start, which I feel does a fine job of modernising the original concept without quite being so trashy as some of the OVA versions. Of course, this assessment is based only on the show’s opening episodes, amply front-loaded as they are with action and also exposition to provide a firm backstory for the hero.
There’s no shortage of foreshadowing, suggesting at least there is the intention of telling some kind of deeper story, and I think the decision to hold off on the exposition and origin story until the second episode works.
Not knowing a significant amount about Astro Boy outside of having seen Atom the Beginning, I perhaps entered the stage show Pluto with a very different perspective; one of a true outsider to the source material, aware of it by reputation and not so much from personal familiarity. This open-mindedness will inform this review; I am aware of the debt so much science-fiction anime owes to Astro Boy, but only from this secondary perspective.
Ultraman GEED was the first series in the franchise I had watched to completion, and it proved consistently impressive – not least because of the enthusiasm and love the cast seemed to have for it, which came across very clearly in the performances. It was a series that managed to make something quite continuity-heavy accessible; by this point there is a fairly established Ultraman mythos, so to speak, and the relationships between the various heroes and villains are quite central to the main plot of GEED. Nevertheless, it used various different angles to make itself accessible to its family audience – if anything, Ultraman is interesting in the long-running superhero franchises because it is very focused on referencing and maintaining its canon, but at the same time doing so in a way that attracts, rather than puts off, new fans.
Or, Virtue Rewarded, How I Stopped Worrying & Learned To Love the Bomb,
At Least It Isn’t Cross Ange
It is not accurate to say Buddy Complex is a series that deserves defending, because it is plainly not particularly good, interesting or new. The parts that are good are not new, and the parts that are new are not good. On the other hand, I am finding it a series worth watching because it is so unashamedly unimaginative it ends up the sort of show that epitomises every cliché possible with earnest sincerity. Within five minutes of episode one starting, once you know the jargon being thrown about, any viewer who has seen at least one other military robot anime will be able to predict everything that will happen for at least the first two and a half episodes – and that will happen without any attempt to do anything different.