There is very little to say about the gameplay of Valkyria Chronicles 4; it is a refinement of the popular first game’s systems to possibly their most polished form in the series, with balance tweaks, a small number of interesting new mechanics and the excision of many of the additional features in the second and third games. It is a system that works well, doubly so for anyone familiar with the wargame Infinity, and any marked departure from that formula would lose some of what makes the series so appealing. As a result, any review of the game needs to really focus on the plot, and the interplay of those very polished mechanics with the storytelling for better or worse.
As this article will focus primarily on the storyline and endgame of Valkyria Chronicles 4, it would be best read after completing the game.
This story is a follow-up in setting terms to The Meravian Officer, and is really me accepting that the original piece was unknowingly a kind of hybrid of my take on Valkyria Chronicles and Trails of Cold Steel. It doubles down, in effect, on the industralised central European aesthetic that makes those games so aesthetically interesting while trying to add a more “period” feel to the high-school tropes of Cold Steel‘s military academy.
A group of military cadets are being sent to the border of the Austria-esque Prenzer and the Turkey-inspired Meravia, and none of them want to be there…