It has taken quite some time for me to properly work out why I dislike Gundam Build Fighters Try in comparison to the original first series; for much of the series’ run time I was unsure if the weaknesses I was identifying within it were based on misremembering the merits of the original. After all, both series embodied similar tropes – that of a naturally talented character helping out technically proficient but less skilful teammates in pursuit of the grand prize of a wargaming tournament. Both protagonists fielded powerful units with over-the-top weapons to face dramatic opponents, so complaining about the way in which fights were resolved by means of a finishing-move judiciously deployed seemed inaccurate. Eventually though I realised the problems with Try were as much with its ethos – its whole attitude behind the game-selling message front and centre – and its characterisation as anything else.
Last time I wrote about Yawara, I was only a small way into the series; even now, around a fifth of the way through its 124 episodes, there is still some distance to the main “event,” the Olympic Games which every episode counts towards. If anything, the series’ pace is slow and all the stronger for it; 25 episodes is the same length as some entire animé which tell a full story, and yet Yawara is just beginning its journey. Enough time has passed to settle nicely into the characters’ roles in this story, but enough time remains (over eight hundred days – over two years of these characters’ lives to follow) to leave things incredibly open for a change in focus and plot.