Having recently played both Dishonored games in succession, I have had the opportunity to compose my thoughts about the series; initially I was eager to discount it as not for me simply because stealth games are not my favourite type and the nonspecific steampunk-pseudo-British aesthetic of the first game, all whalers, fog and clunky technology, seemed overplayed and uninteresting. However, I came to quite enjoy the games as I played through them and even ended up playing the second in a mostly non-lethal fashion, with attempts at a much higher level of stealth and creativity than the first game (which ended up as a kind of farce as a masked assassin roamed the streets lobbing grenades and land-mines and shooting pistols at anything that moved).
Note: This review discusses a number of plot points from both Dishonored and Dishonored 2 and assumes some familiarity with the games’ stories.
The announcement of Sony’s new home console to great fanfare in February 2013 is arguably the start of the “core gamers’” next generation; while the Wii U was the first true successor to a current generation console in terms of computing power it was not a significant step forward from the current top tier. The reveal, however, was not met with unequivocal support from potential buyers; notably, Sony’s lack of a physical product and instead reliance on feature lists and upcoming software seemed out of place in a world where new product announcement are generally accompanied by some physical proof of concept.