The first time I played through Mass Effect 2 I was nonplussed; it seemed to have less of the rough and experimental charm of the first game, which seemed to be a haphazard evolution of Knights of the Old Republic into an attempt to create the definitive, ne plus ultra, science-fiction RPG which would encompass everything the genre had to offer. It had aliens, and a planet-hopping plot, and exploration of uncharted worlds, and xenophilia if you liked, and upgradeable weapons with dozens of options. The result was uneven, and often clumsy, but it was quite unlike most games in its attempted scope and as a result I defended it quite vehemently as a good game. The second, by contrast, was more elegant and simplistic – all of the aspects of Mass Effect were present but in a form which worked without any inconsistencies or awkwardness – and as a result at first seemed too clinical and perfunctory.
Recently there has been much less furious media outcry about the content and possible harmful effects of computer games and violent media; this in itself is probably a good thing. Kneejerk Mary Whitehouse-esque decency witch-hunts muddy real debates about what sexual and violent content is appropriate in popular media, and lead to reductive situations where real discussion is avoided simply because the prevailing attitude is a simplistic censorship is bad. Closing down debate in this way prevents any possibility for improvement of the status quo.