This article was originally written for Who Dares Rolls (www.whodaresrolls.com) and is reproduced here with permission.
Note: This article also includes some references to personal experiences of death and loss, and discusses those themes.
6 Minutes of Power Remaining is by Kris Ruff
A lot of the games in the Emotional Mecha Jam focus on humanising the mech in these mecha stories – often through making it a role played by a player, whether or not it is actually a sentient AI. This opens the theming of the games up to wider questions touching on those explored by cyberpunk fiction; whether or not a meaningful bond can exist between a human and an inanimate, or non-sapient object. And, indeed, when one considers the relationships forged in war between human and AI, there is the question of whether something made as a weapon can feel friendship or love.