This was an interesting battle for sure – a force of only eight models against a much larger one, led by a powerful Strider.
Unfortunately, many of the photographs I took did not come out.
It did not go particularly well for the North…
A Northern elite Gear, a testbed for a new loadout of the Grizzly chassis assigned to a notable Duellist and test pilot, had been shot down in the small town of Astragius. Both sides immediately diverted nearby patrols to recover the wreck, a Southen Jager unit racing to reach it before a Northern reinforced patrol of Hunters and Jaguars reached it. On the way, both commanders decided to call for reinforcements – Southern units were first to the fight, as Astragius was close to a nearby base. By the time combat was joined only a single Northern unit had arrived as backup, a heavy unit of large Gears intending to carve a path through the numerous Southern units and recover the wreck. The North, however, had another advantage – the patrol had been joined by Oliver Arseid, an ace pilot with a sterling record and highly-customised urban warfare Grizzly.
This was the first time my CEF army had been used, and only the second my Southern forces had seen the battlefield. Now better-equipped with the rules, battle was joined between the ill-fated Southern forces and the untested CEF:
After playing a couple of demonstration games of the new edition of Heavy Gear Blitz, and having painted two full 150-point armies, I had a go at playing a full-sized game – a rematch between my North (played this time by my friend Phillip Preece) and my South army (played this time by me). In a previous solitaire game to learn the rules, the South heavy units had dealt horrible damage to a Northern patrol – in this larger game, the tables would be turned!
Objectives: North: Assassinate (Shou Kyao, Hooded King Cobra), South: Wipe Out (Fire Support Unit, Quincy Piloledge et al)
The Capitoline Knights, newly under the command of Reinhard Muller (following his return from retirement at the time of the outbreak of war) were among the first Laufpanzer units to head to the frontier in 1927. Inclement weather, the remnants of a fierce sandstorm that had immobilised the Novis Eger Rifles (preventing their return from scheduled maneuvers at the time of the invasion), had delayed Muller’s advance and as he approached the supposedly friendly town of Hargas to resupply and rendezvous with the Imperial Academy Supply Unit he was surprised to see it had already fallen into Meravian hands.
Hargas had fallen, but at significant cost to the Meravians’ momentum. The XII Corps, dispatched to capture the surrounding area, had been commanded by the late Tuggeneral Eda bin-Ekber, an unpopular and ruthless officer whose death from a sickness that swept through the XII Corps’ infantry and devastated its command structure was hardly unwelcome. Her successor, Binbasi Kadir Kaan, however, proved no less competent or popular. Kaan demanded his tanks advance through the sandstorm to capture Hargas ahead of Muller’s arrival, and while they succeeded morale was low, many of the men were still recovering from sickness and supplies were hard to come by; the Prenzeran supply repository Kaan had captured had been sabotaged by the retreating Supply Unit.
Thus when Muller fell upon Hargas, Kaan’s forces were in no position to put up good resistance. The battle was fierce and short, resulting in almost total destruction of the XII Corps’ armoured fighting capacity (its infantry having fallen back to the second-line resupply and medical bases), but at the same time the damage sustained by Prenzeran forces and the loss of the vital fuel and ammunition supplies at Hargas slowed Muller’s advance significantly.
The Second Front At Kavakeyli
In the early months of 1928, the Oscanian City-States mobilised in support of their Prenzeran allies, opening a second front at the Eceabali Peninsula via numerous airborne landings and naval attacks. They were able to proceed with significant speed up the largely empty peninsula, sustaining a critical impetus and breaking through the ill-prepared Meravian defences. As the Meravians’ initial objective had been a push towards the Prenzeran capital, they had left Eceabali comparatively lightly defended; the Oscanian Navy was able to avoid the forts guarding the Marmuran Straits and attack the seaward-facing guns in force from inland.
Kavakeyli was the point where the Meravians committed their main force in the region, the under-equipped XXIV Army Corps under the transitional command of Yarbay Halide Handan. Handan was ordered to hold the Oscanian advance as long as possible and then begin an organised retreat towards the port of Sarlice when the situation became untenable. Equipped primarily with equipment from before the mass industrialisation, Handan’s army ended up out of position and at risk of an Oscanian encirclement; with morale poor, water supplies low and the enemy in hot pursuit, the retreat from Kavakeyli was the point where the Oscanians confirmed their control of the peninsula…
The Ambush At Celakli
One of the earliest battles of the Third Meravian War was fought over the remote town of Celakli; Albay Bourak bin-Asard had been sent to occupy the town until the remainder of the invasion force caught up with the rapidly-moving front, and ended up fighting a fierce defence against an impetuous counterattack from an armoured force led by Oberst Hugo Albarea. Albarea had been en route to rendezvous with Isla Clausell’s Novis Eger Rifles, freshly returned from a period of rest and resupply at the fortress Novis Racik, when he had received news of the fall of Celakli. Presuming this would present an opportunity to cut off the Meravian advance, Albarea brought his tanks around to attack the town.
Military historians describe Celakli, with the benefit of hindsight, as a double trap. Asard was able to effectively draw in enemy vehicles into a battle on his terms, with the estates outside Celakli providing an effective firebase for his artillery – but it is widely believed that his entire presence there was part of a wider trap to draw out Prenzeran forces and set up Asard’s actions, against his knowledge, as a casus belli between the two nations.
The battle itself was inconclusive, despite heavy Prenzeran losses of materiel. Asard returned home at its conclusion with almost a full complement of vehicles, but almost all were heavily damaged and it is believed the logistical disruption the return of a vast number of wounded men and damaged vehicles caused on Meravian supply lines disrupted their advance far more than had Albarea wiped the enemy out. This was, however, small comfort for Albarea himself, who saw the heavy losses sustained in Asard’s trap as a personal failing.
Today, my local wargaming club, Southend Toy Soldiers Club, began a Malifaux campaign, starting with small games and building up using the official Wyrd Wave 3 campaign rules.
I have entered using an Outcasts faction, and my first game was against Neverborn. In the campaign system, players do not start with a Master but instead a Henchman and a limited crew. Mine is Taelor, with support from two Ronin and Rusty Alyce.
In this first game we had an even more limited force – 25 soulstones including the Henchman. The lists were as follows:
3 Soulstone Cache
The Strategy selected was Turf War. I selected the Schemes Bodyguard (for Taelor) and Entourage. My opponent selected A Line In The Sand and Entourage. The final score was 9-7 to me, having scored maximum points for a revealed Bodyguard, 3 points for Turf War and 2 points for a revealed Entourage, versus my opponent scoring 3 points for Turf War, 1 for a revealed Line in the Sand and 3 for a revealed Entourage.
Following the game, I recruited a Freikorpsmann and drew cards for injuries. One of my Ronin gained the injury Unfocused, meaning in future games she cannot take the Focus action.
What follows is a very special kind of battle report, given that apparently a magically-empowered small child killed two highly-trained mercenaries…
Today, at Iron Forest Games in Benfleet, I played a game using the playtest rules of Beyond the Gates of Antares by Warlord games, using two starter forces (Algoryn and C3) against each other.
Antares is based on the Bolt Action rules, with a number of changes to reflect its science-fiction theme.
It has been a significant time since I last wrote a narrative battle report based on a wargame I have played, so here is one. As I mentioned in my recent article on “Forging the Narrative” in wargames, Wyrd Miniatures’ Malifaux is an excellent game for marrying narrative and mechanics, meaning that even a fairly straightforward game suggests an exciting story.
For reference, the forces used in this game were:
Mei Feng (Imbued Protection, Price of Progress, Seismic Claws)
Kang (Imbued Protection, People’s Challenge)
2x Rail Worker
2x Metal Gamin
Rasputina (Child of December, December’s Pawn, The Philosopher’s Stone)
Ice Golem (Imbued Protection)
3x Ice Gamin
The schemes and strategy were Turf War, Bodyguard, Breakthrough, Protect Territory and Vendetta. The final score was 7-4 to Mei Feng (4 points from Turf War + 3 from Protect Territory vs 2 points from Turf War + 2 points from Bodyguard). The game was played at Iron Forest Games in Benfleet, with scenery provided by the club.