Video Game Review – Azure Striker Gunvolt (Version Reviewed: 3DS)
While the Mega Man franchise has seen little development since the retro-inspired Mega Man 9 and 10 released some time ago, a number of imitators and homages – including the similarly-staffed Kickstarter success Mighty No. 9 – have taken up the mantle. Azure Striker Gunvolt, finally released in Europe after a period of overseas availability, is one such successor to Mega Man. Gunvolt is quite distinct from any of the Mega Man games by virtue of its core gameplay gimmick, the “Flashfield” weapon, yet the same techniques and mechanics that have contributed to the originals’ success – intuitive level design, well-designed boss fights based on pattern recognition and situational upgrades – are all in evidence. Technically it is a largely well-executed game, but as a whole product it falls down slightly owing to a number of both fundamental and very specific flaws.
The Christmas Blog Series 2 (X) – Video Game Review: Bravely Default (Version Reviewed – 3DS)
Although Bravely Default only ranked No.9 in my Top 15 games of 2013, it remains probably the best JRPG released on consoles this year thanks in no small part to its high level of challenge and in-depth mechanics.
Bravely Default’s story is presented simply and in the vein of the early Final Fantasy games it resembles; while the core console Final Fantasy series has moved beyond the traditional turn-based, four-person-party system in many ways (games like Final Fantasy X/X-2 are probably the most similar from the recent generation, but themselves added certain modifications to the system), Bravely Default places itself firmly within the 16-bit era of RPGs much like Xbox 360 hit Lost Odyssey did. It has a straightforward turn-based combat system based around speed stats, multiple hits per weapon and a granularity between attack speed and damage much like Final Fantasy III did on the NES, and a job system with upgradeable character roles and customisable abilities taken straight from Final Fantasy V).